Generally
speaking horror films and films based on video game adaptation
don't normally draw the kind of high-caliber talent you have recently
worked with, especially looking at the cast of "BloodRayne".
How did you get actors like Michelle Rodriguez and Ben Kingsley
excited about "BloodRayne".
They liked the script and had no idea that the movie is based
on a videogame. |
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How did things
go on the set of "BloodRayne"? What's was your biggest
challenge during the making of this film?
It was tough to shoot nights in Rumania with bad food, hotels
and crew. The mood of everybody went down after a while - but
this was good for the movie.
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How does the story in the film "Bloodrayne" compare
with the video game? What can fans of the game expect?
We have the main characters, setting and weapons - even fighting
styles. But we tell a prequel story how RAYNE became BLOODRAYNE. |
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Is there any
particular aspect of "Bloodrayne" that you're really
excited about.
I'm very proud of the movie because it is not a commerical appeal
behind it. It is very dark and disturbing. A movie like this
would never get financing from a Studio
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You're focus has
been on adapting video games into feature length films. What's
the draw to these projects for you?
Games have great characters, stories, even ideas we can use for
Production Design.
Then, why games that fall into the horror genre? Have you been
a fan of horror, and if so, what films and filmmakers have influenced
you?
I'm a big genre fan and Horror is a genre we can do in a very
good quality for less then 20 Mio. $ per movie. How should I do
HALO for 20 Mio. $? |
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We've read
some previous interviews that you are an incredibly passionate
filmmaker. What draws you to this line of work?
I always wanted to make movies and I started early. From my
age between 18 and 23 I wrote 15 scripts on my old typewriter
in my parents house. So I was far away from reality. But after
this depressing time I made the decision: "Now I do it!
I fullfill my dream!"
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You've
stated that you studied in film school only briefly, about 5 months.
What led you to leave and persue other areas (literature and economics),
and what drew you back into wanting to make films?
The two filmschools in germany are crap and not practical. It
was all about discussions about film theary. So i studied something
else and parallel I made with my buddy Frank Lustig our first
film GERMAN FRIED MOVIE with 30.000 $. |
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What's your
take on some of the harsher criticism of your previous films?
Is there anything you've learned, as a director, from those
films?
Absolutly. HOUSE OF THE DEAD: never shoot a movie with a shitty
script. ALONE IN THE DARK: never shoot a serious movie with
a drunk comedy actress.
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You film frequently in British
Columbia. Purely a financial consideration or is there something unique
about locations there?
Financial decision. But of course Vancouver is one of the nicest cities
in the world.
What can you tell
us about teaming up with Billy Zane and his production company
to re-release special editions of House of the Dead and Alone
in the Dark?
This special editions will be only coming up on DVD. But Billy
is a great partner of Jim Schramms ROMAR - my partner for the
theatrical release of BLOODRAYNE
How do you feels about Peter Jackson/Guillermo Del Toro taking
on HALO? Did you ever have any plans to adapt that game?
I think HALO is a great game. But the movie will be a boring CGI
attraction. |
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Our staff writer Jay is a huge fan of Burt Reynolds, who will be
appearing in your next film. What was it was like to work with Burt?
He is great, cynical, super experienced and easy going as long you let
him do his job.
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It seems like
you have your pick of actors to work with. Anyone you'd really
like to work with on a particular project?
The ROCK on FAR CRY. Edward Norton on POSTAL
You're always trying to scare us. What are you afraid of?
That distribution companies are cheating and not paying me enough
money from the revenues.
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Alrighty then.
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