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THE CALL OF CTHULHU (May.06) by Jsyn.

...and he wants your money!

Here's something special for all you Lovecraft fans... an incredible new film adaptation AND a creepy new videogame of CALL OF CTHULHU!

The H.P. Lovecraft Historical Society
sets a new standard of fandom with this absolutely amazing, lovingly crafted interpretation of the cornerstone in the Cthulhu Mythos. The entire movie was made to look like a long-lost print of something produced in the roaring 20's. It's silent (with text cards), and shot in black and white, complete with full orchestral music score, old-timey mono sound, film flicker and scratches... the works. It's completely absorbing and enthralling and obviously a true labor of love.

CALL OF CTHULHU is the story of a nameless protagonist piecing together fragments of information spanning decades, on the trail of a mysterious horror. Religious cults, conspiracy, and tales of a prehistoric alien beast lead "The Man" to a strange island shrouded in fog. There he finds the unspeakable truth that threatens all humanity.

What's even more impressive than the movie itself is the extensive "Making Of" featurette that shows the very limited means film makers Andrew Leman and Sean Branney had to work with. Their cast and crew adapted a written work that has been largely considered "unfilmable", quite literally in their own backyard. Astounding!

CALL OF CTHULHU is one of the best adaptations of Lovecraft's work in any medium, ever. I honestly can't recommended it enough, it's quite simply a modern work of art.

You can check out the H.P. Lovecraft Historical Society here. (www.cthulhulives.org) Be sure to purchase this dvd (a steal at 20 bucks) while you're there and check out their other great merch. Man, it sucks to be poor!

And if that's not enough to satiate your Cthulhu fix, fire up your Xbox or PS2 and clear a few days from your schedule, 'cause this game delivers the goods in spades for Lovecraftians!

While a first-person shooter based on the works of the great Howard Philips may not initially seem like a good idea, by the end of the game you'll wonder why they haven't tried it before. The talented folks at Bethesda perfectly captured the tone of the source material, and while they did take some liberties to move the narrative along, it's nothing terribly distracting. CALL OF CTHULHU: DARK CORNERS OF THE EARTH has all the production values and ambiance of a very well financed movie, but more fleshed-out and alive.

The visuals are top-notch, and I'm not just talking the monsters. Locations are given atmosphere and details. Townsfolks are interactive and expressive. It's creepy, intense gameplay really gets under your skin and seeps into your brain. There are some inventive gameplay elements like the Sanity Meter, which makes your character experience panic attacks and psychosis if you linger on a particularly gruesome sight for too long.

Weapons are few and far between for the first half of the game, with an emphasis of puzzle solving and sleuthing. The game really picks up steam when you poke around Innsmouth a little too inquisitively and are pursued by the local fish people. There are some truly intense escape sequences that really do a fine job of making the player feel like they're part of the action.

I personally loved how CALL OF CTHULHU: DARK CORNERS OF THE EARTH was so NOT a DOOM clone... you are not armed to the teeth and have perfect aim while taking hit after hit. It's a bit more cerebral than standard "shooter" fare, and some may complain about the meticulous pace, but personally I found CALL OF CTHUTHLU: DARK CORNERS OF THE EARTH a refreshing, unique, immersive experience that open-minded casual gamers would likely enjoy and die-hard Lovecraftians would consume whole. Pick this one up and get playing on a dark and stormy night!

Now go geek out with your bad self! -Jsyn


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